Hibiki Kuze [Ayumu Fubuki/Hiro Kageyama] (
shiningrabbit) wrote2016-07-12 04:42 am
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Entry tags:
avengeracademy app
Name: Amber
Contact:
twistingkage
Other Characters: n/a
CHARACTER INFORMATION
Character Name: Hibiki Kuze
Age: 18
Canon: Devil Survivor 2
AU History: So while the general idea is similar enough to canon, there's some significant differences, starting with the fact that this took place over months rather than just a week.
• Hibiki is still goaded into downloading the Nicaea app, except rather than a 'dead face delivery site' like it is in canon, it's an app that analyzes any living thing caught in a phone's camera and displays that thing's abilities and weaknesses.
• After the meet up at the subway, there is no crash at the subway station. The station, however, still gets destroyed in an early encounter with Dubhe that they somehow survive. They still encounter Makoto, who appears to interrogate them (along with some other survivors), but manage to leave. (They still have to go to JP's headquarters to fix up Io's ankle and encounter Yamato there. He still wants to imprison them, but for the purpose of interrogation over what they saw at the subway station.)
• It's during attempting to escape Dubhe (again) that Hibiki's group meets up with Joe.
• Eventually, the group ends up cornered and they fight Dubhe out of desperation. Hibiki's natural sense for tactics (and the well-timed use of a truck by Daichi) leads them to victory. Yamato's impressed and brings Hibiki's group in with JP's, who in this AU is a group hand-picked by Yamato to counteract the threat of the Septentriones.
• Training from hell happens, strengthening Hibiki's physical abilities and the other three's preferred ways of fighting.
• Over the course of the next several months, the rest of the Septentriones are fought! On Hibiki's insistence, there's more concern for the safety of civilians, and JP's tries to avoid collateral damage as they fight. So crashing Alioth into Sapporo (where there's still many very-much-alive citizens!) doesn't happen, for instance. There's still a significant amount of damage, but not as much as there'd be if there weren't any regard for life at all.
• There's no fight over meritocracy vs egalitarianism since Polaris's defeat won't reshape the world like that.
• Mizar and Benetnasch are defeated, the group finds the path to Polaris... and JP's defeats it, taking care of the Septentrione threat... for now.
• Needless to say, the whole thing caught Nick Fury's attention but he only managed to send a recruitment agent after the entire mess was over with. Hibiki was receptive to the invitation, but a certain JP's chief needed a lot more convincing, so it kind of took a while...
So maybe it's not quite around the same depth as the source material, but we don't come to Marvel comics for uncomfortable moral questions, do we?
Personality: Like most Shin Megami Tensei protagonists, Hibiki is a silent protagonist. His personality is decided by the player as the game goes along, through dialogue options and the route that the player ultimately takes. Despite this amount of variance throughout, however, there are a few aspects of his attitude that remain constants, no matter what dialogue options are picked, no matter how you choose when the routes split. As the protagonist, Hibiki is the guy who draws everyone together and unites them under one banner; he’s the guy who everyone leans on when they need it, the guy everyone can rely on. Hibiki leads everyone into battle, sees them through safely, and makes sure they’re okay afterwards.
Hibiki’s pretty good with people! He’s a friendly, easygoing guy for the most part, and he trusts easily. He’s noted by Yamato to be able to draw out the strengths of the people around him, and he does this in and out of battle. He’s got a knack for tactics and directing people in a large-scale fight, and when the dust settles and the action’s wrapped up, he’s the one going around to talk to people one-on-one. He cares about everyone’s well-being, not just for the sake of everyone’s morale, but for each individual’s sake. He’ll talk people through their problems because he wants them to become the best they can be--he enjoys helping others. Hibiki’s also something of a moodmaker for the group; he’s good at keeping people’s spirits up, usually through jokes and the like. He’s got lots of playful or goofy dialogue options, pointing towards a good (if a touch loopy) sense of humor. Hibiki’s definitely not perfect in his people skills though--he’s prone to trusting someone he just met a little too easily, for instance. Sometimes his attempts at cheering people up or lightening the mood with a joke will fall flat, either because he tried with the wrong person (Yamato or Keita, for instance) or his timing was especially poor somehow.
While Hibiki is a leader in battle, he’s not really much of a leaderly type of leader outside of it--if anything, he’s more or less the heart of a team. His kind nature and friendly personality draw people to him, where he works to keep them together as a team regardless of what comes. It’s… not always successful, considering how there is a route split in the first place, with people who want to chase different ideal worlds. What’s notable is what happens after the route split, though--he approaches the surviving allies on the teams he doesn’t choose and manages to persuade them to fight for the cause he chose (and it works, provided his bonds with them are strong enough). It’s especially significant on the Daichi routes, where he’s able to recruit Yamato and Ronaldo to fight for the same objective: the Liberator and Restorer routes are the only ones where this is possible--they will die if you join their opposing cause or if you ally with the Anguished One.
Of course, Hibiki is more than just his people skills--those traits aren’t really why Yamato takes an interest in him. For Yamato, Hibiki is the complete antithesis to everything he knows: Hibiki doesn’t have any special training to do the things he does, doesn’t have any special education, doesn’t have the money to afford any of those things, doesn’t have any natural-born ability. He’s so completely normal and yet he’s so capable in ways that people don’t expect of him. Hibiki is adaptable and resourceful, he rises to the occasion no matter what situation arises. He’s terrified of the sudden influx of demons, sure, but he never really lets on often, if at all; his main focus to start with is getting and keeping his friends (and the weirdo adult that they picked up) out of the worst of the danger. (And then they get cornered by Dubhe.) He might not have all the answers to start with, and he definitely can’t predict everything that’s going to happen, whether it’s on or off the battlefield. He’s more than capable of being caught off-guard or utterly blindsided. The important thing though is that he’s adaptable enough to roll with the punches. There’s also something to be said for his resilience--not a lot of people can take a demon invasion in stride like he can. He can keep a cool head in serious, desperate, chaotic, or downright horrifying situations.
… Although that might not always be a good thing--he’s prone to compartmentalizing his fear or discomfort in scary situations or ones where he isn’t comfortable with orders. He feels it, sure, but fear isn’t conducive to getting the job done. It’s easier if he shoves it down and doesn’t let anyone see. If the leader’s afraid, that’s not going to help morale one bit. He’s focused on keeping up that front of a good leader, everyone’s rock, a pillar of strength. Fear and doubt is shoved into a little box and shoved aside; the needs of everyone else come first.
Between his friendly demeanor, good humor, cool head, and general adaptability, Hibiki is a great leader without necessarily being the leader. When he throws his lot in for a cause he believes in, he’s content to be a follower and a rallying point for the rest of the team. He’s not the guy who makes the plans, he’s just the one who makes sure they’re carried out to the letter and that everyone’s okay with following along.
Powers:
Physical abilities
As a consequence of Hibiki's training from hell upon being recruited to JP's, his punches and kicks are definitely a lot more powerful than you would expect from a skinny-looking teenager. He's also a skilled traceur (parkour practitioner) due to having to fight the Septentriones predominantly in urban environments. Hibiki's physical abilities may possibly border on the Charles Atlas Superpower trope to start with, and they will only improve as he levels up.
Inherent talents
natural sense for tactics, good leader
Hibiki's got a keen sense for tactics and he's good at leading people in battle. He's constantly seeking to expand his knowledge of tactics, and when he masters new things, they conveniently coincide with his level-ups.
With technological assistance
Through the use of the Nicaea app on his cellphone, Hibiki can analyze foes via his camera and view their strengths and weaknesses--however, this is limited to living beings. The parameters of Nicaea's scan expand with each level-up.
RP Sample: A BUNCH OF THREADS
Contact:
Other Characters: n/a
CHARACTER INFORMATION
Character Name: Hibiki Kuze
Age: 18
Canon: Devil Survivor 2
AU History: So while the general idea is similar enough to canon, there's some significant differences, starting with the fact that this took place over months rather than just a week.
• Hibiki is still goaded into downloading the Nicaea app, except rather than a 'dead face delivery site' like it is in canon, it's an app that analyzes any living thing caught in a phone's camera and displays that thing's abilities and weaknesses.
• After the meet up at the subway, there is no crash at the subway station. The station, however, still gets destroyed in an early encounter with Dubhe that they somehow survive. They still encounter Makoto, who appears to interrogate them (along with some other survivors), but manage to leave. (They still have to go to JP's headquarters to fix up Io's ankle and encounter Yamato there. He still wants to imprison them, but for the purpose of interrogation over what they saw at the subway station.)
• It's during attempting to escape Dubhe (again) that Hibiki's group meets up with Joe.
• Eventually, the group ends up cornered and they fight Dubhe out of desperation. Hibiki's natural sense for tactics (and the well-timed use of a truck by Daichi) leads them to victory. Yamato's impressed and brings Hibiki's group in with JP's, who in this AU is a group hand-picked by Yamato to counteract the threat of the Septentriones.
• Training from hell happens, strengthening Hibiki's physical abilities and the other three's preferred ways of fighting.
• Over the course of the next several months, the rest of the Septentriones are fought! On Hibiki's insistence, there's more concern for the safety of civilians, and JP's tries to avoid collateral damage as they fight. So crashing Alioth into Sapporo (where there's still many very-much-alive citizens!) doesn't happen, for instance. There's still a significant amount of damage, but not as much as there'd be if there weren't any regard for life at all.
• There's no fight over meritocracy vs egalitarianism since Polaris's defeat won't reshape the world like that.
• Mizar and Benetnasch are defeated, the group finds the path to Polaris... and JP's defeats it, taking care of the Septentrione threat... for now.
• Needless to say, the whole thing caught Nick Fury's attention but he only managed to send a recruitment agent after the entire mess was over with. Hibiki was receptive to the invitation, but a certain JP's chief needed a lot more convincing, so it kind of took a while...
So maybe it's not quite around the same depth as the source material, but we don't come to Marvel comics for uncomfortable moral questions, do we?
Personality: Like most Shin Megami Tensei protagonists, Hibiki is a silent protagonist. His personality is decided by the player as the game goes along, through dialogue options and the route that the player ultimately takes. Despite this amount of variance throughout, however, there are a few aspects of his attitude that remain constants, no matter what dialogue options are picked, no matter how you choose when the routes split. As the protagonist, Hibiki is the guy who draws everyone together and unites them under one banner; he’s the guy who everyone leans on when they need it, the guy everyone can rely on. Hibiki leads everyone into battle, sees them through safely, and makes sure they’re okay afterwards.
Hibiki’s pretty good with people! He’s a friendly, easygoing guy for the most part, and he trusts easily. He’s noted by Yamato to be able to draw out the strengths of the people around him, and he does this in and out of battle. He’s got a knack for tactics and directing people in a large-scale fight, and when the dust settles and the action’s wrapped up, he’s the one going around to talk to people one-on-one. He cares about everyone’s well-being, not just for the sake of everyone’s morale, but for each individual’s sake. He’ll talk people through their problems because he wants them to become the best they can be--he enjoys helping others. Hibiki’s also something of a moodmaker for the group; he’s good at keeping people’s spirits up, usually through jokes and the like. He’s got lots of playful or goofy dialogue options, pointing towards a good (if a touch loopy) sense of humor. Hibiki’s definitely not perfect in his people skills though--he’s prone to trusting someone he just met a little too easily, for instance. Sometimes his attempts at cheering people up or lightening the mood with a joke will fall flat, either because he tried with the wrong person (Yamato or Keita, for instance) or his timing was especially poor somehow.
While Hibiki is a leader in battle, he’s not really much of a leaderly type of leader outside of it--if anything, he’s more or less the heart of a team. His kind nature and friendly personality draw people to him, where he works to keep them together as a team regardless of what comes. It’s… not always successful, considering how there is a route split in the first place, with people who want to chase different ideal worlds. What’s notable is what happens after the route split, though--he approaches the surviving allies on the teams he doesn’t choose and manages to persuade them to fight for the cause he chose (and it works, provided his bonds with them are strong enough). It’s especially significant on the Daichi routes, where he’s able to recruit Yamato and Ronaldo to fight for the same objective: the Liberator and Restorer routes are the only ones where this is possible--they will die if you join their opposing cause or if you ally with the Anguished One.
Of course, Hibiki is more than just his people skills--those traits aren’t really why Yamato takes an interest in him. For Yamato, Hibiki is the complete antithesis to everything he knows: Hibiki doesn’t have any special training to do the things he does, doesn’t have any special education, doesn’t have the money to afford any of those things, doesn’t have any natural-born ability. He’s so completely normal and yet he’s so capable in ways that people don’t expect of him. Hibiki is adaptable and resourceful, he rises to the occasion no matter what situation arises. He’s terrified of the sudden influx of demons, sure, but he never really lets on often, if at all; his main focus to start with is getting and keeping his friends (and the weirdo adult that they picked up) out of the worst of the danger. (And then they get cornered by Dubhe.) He might not have all the answers to start with, and he definitely can’t predict everything that’s going to happen, whether it’s on or off the battlefield. He’s more than capable of being caught off-guard or utterly blindsided. The important thing though is that he’s adaptable enough to roll with the punches. There’s also something to be said for his resilience--not a lot of people can take a demon invasion in stride like he can. He can keep a cool head in serious, desperate, chaotic, or downright horrifying situations.
… Although that might not always be a good thing--he’s prone to compartmentalizing his fear or discomfort in scary situations or ones where he isn’t comfortable with orders. He feels it, sure, but fear isn’t conducive to getting the job done. It’s easier if he shoves it down and doesn’t let anyone see. If the leader’s afraid, that’s not going to help morale one bit. He’s focused on keeping up that front of a good leader, everyone’s rock, a pillar of strength. Fear and doubt is shoved into a little box and shoved aside; the needs of everyone else come first.
Between his friendly demeanor, good humor, cool head, and general adaptability, Hibiki is a great leader without necessarily being the leader. When he throws his lot in for a cause he believes in, he’s content to be a follower and a rallying point for the rest of the team. He’s not the guy who makes the plans, he’s just the one who makes sure they’re carried out to the letter and that everyone’s okay with following along.
Powers:
Physical abilities
As a consequence of Hibiki's training from hell upon being recruited to JP's, his punches and kicks are definitely a lot more powerful than you would expect from a skinny-looking teenager. He's also a skilled traceur (parkour practitioner) due to having to fight the Septentriones predominantly in urban environments. Hibiki's physical abilities may possibly border on the Charles Atlas Superpower trope to start with, and they will only improve as he levels up.
Inherent talents
natural sense for tactics, good leader
Hibiki's got a keen sense for tactics and he's good at leading people in battle. He's constantly seeking to expand his knowledge of tactics, and when he masters new things, they conveniently coincide with his level-ups.
With technological assistance
Through the use of the Nicaea app on his cellphone, Hibiki can analyze foes via his camera and view their strengths and weaknesses--however, this is limited to living beings. The parameters of Nicaea's scan expand with each level-up.
RP Sample: A BUNCH OF THREADS